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Out in the Wild

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We took the application out into the wild for the first time. Previous beta tests had been conducted in closed quarters. It was time, with the porting of the codebase over to the new commercial Kinect for Windows SDK, to get out and about. What did we learn today with beta in the field? A bunch of things: Those minimum hardware requirements are no joke. Testing on a highly portable,… Read More »Out in the Wild