Home » Archives for February 2012

February 2012

Skeleton Serialization

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The serialization of the skeleton was a new development with the release of the official Kinect for Windows SDK v1.  While the format is not ideal (text as opposed to XML, due to inherent limitations in the skeleton-joint object model), neither is the size, which is something we’re working on. If you are producing up to 30 frames per second, you are going to create up to 30 binary serialized… Read More »Skeleton Serialization

Fitness as a game…

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…makes sense, since most training activities are centered around a game of one sort or another.  Engadget reported today that Nike is extending the Nike+ brand to gamify training, in this case: basketball.  Several tangible components are measured during training, but some abstract concepts (hustle!), as well as “for-fun” activities (dunking!!) are shown as well.  These applications are tied to the sale of shoes, which is a great cross promotional… Read More »Fitness as a game…

Baseball Biomechanics and Kinematics

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As Jonah Keri reported yesterday in Grantland, the Houston Astros made an interesting hire or two in the recent past.  One of these hires, Sig Mejdal, is the most compelling to me: “All the pieces of information that you can imagine that we evaluate on an everyday basis to make decisions, we’re going to do that in a systematic way,” said new Astros general manager Jeff Luhnow, who brought Mejdal… Read More »Baseball Biomechanics and Kinematics

Out in the Wild

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We took the application out into the wild for the first time. Previous beta tests had been conducted in closed quarters. It was time, with the porting of the codebase over to the new commercial Kinect for Windows SDK, to get out and about. What did we learn today with beta in the field? A bunch of things: Those minimum hardware requirements are no joke. Testing on a highly portable,… Read More »Out in the Wild