Skeleton Serialization
The serialization of the skeleton was a new development with the release of the official Kinect for Windows SDK v1. While the format is not ideal (text as opposed to XML, due to inherent limitations in the skeleton-joint object model), neither is the size, which is something we’re working on. If you are producing up to 30 frames per second, you are going to create up to 30 binary serialized… Read More »Skeleton Serialization